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Behind the Boards: A Blog by Artist, Paul Temple

Welcome to the blog! Here you'll find insights into the art of storyboarding, concept development, shooting boards, and visual storytelling for film, television, and advertising. From camera planning techniques to the emotional impact of character design, this is where I’ll share my expertise honed over a decade of working with directors and top brands. Whether you're a creative director, filmmaker, or agency looking to elevate your pitch, this blog reveals how powerful visuals drive unforgettable stories.

Questions? Email me at paul@paultemplestudios.com

Storyboard frame from an Infiniti Cars ad pitch. Art by Paul Temple.

Storyboard frame from an Infiniti Cars ad pitch. Art by Paul Temple.

Storyboards and Cinematography: Speaking the Same Language

Paul Temple September 25, 2025

Why Storyboards Matter

Some people think storyboards are just for brainstorming, cute sketches to throw ideas on a page, but they’re actually the blueprint for every shot in your production. For directors and DPs, my boards are a visual shorthand. They show lens choices, blocking, lighting cues, and camera movement without repeating a hundred times why a shot works.

Lens Choices and Their Impact

Lens selection is where storyboards start flexing real power. Each lens changes a scene’s perception. Wide angles exaggerate space, telephotos compress it, shallow depth of field isolates a moment. I don’t dictate the gear, but I map the effect. When a DP sees my board, they immediately know what the story requires, not just what the shot looks like. This saves time, money, and headaches on set.

Blocking and Performance

Actors don’t just stand in the right place. They move, react, hesitate. A glance, a pause, a step forward communicates story. My boards mark those beats. I illustrate gestures, stances, and eye lines so the camera can follow effortlessly. Nothing kills a scene like improvising movements that contradict the visual logic.

Lighting Setup Without Confusion

Lighting setups are embedded in the storyboard language too. I’m not giving technical schematics, but I indicate where shadows, highlights, and contrast should fall to support the mood. A DP sees the board and understands the emotional weight without guessing. It’s not about micromanaging. It’s about giving them the tools to make creative choices faster.

Mapping Camera Movement

Camera movement is where storyboards earn their keep. Pans, dollies, push-ins, handheld sequences, every motion affects rhythm and tension. I map trajectories and timing to guide the viewer’s attention. One misplaced move can flatten a scene or ruin a beat. Storyboards give the DP confidence that the movement supports the story.

Continuity Across Shoots

Multi-day shoots or reshoots demand consistent angles, lens choices, and lighting. My boards act as a visual reference. A week later, the crew doesn’t have to guess what the original intent was. They see it and can replicate it precisely. This saves reshoots, rewrites, and arguments on set.

Streamlining Collaboration

Directors, DPs, gaffers, and production designers all reference the same visual language. Instead of debating whether shadows feel right or if the lens is good enough, everyone looks at the board. Miscommunication drops. Focus shifts to performance and nuance instead of translating intentions.

Anticipating Problems Before They Happen

Tight locations, mixed lighting, or unpredictable actors always cause headaches. With clear boards, the crew anticipates challenges, plans solutions, and keeps the shoot on schedule. Storyboards aren’t just visual tools. They are preventative medicine for filmmaking chaos.

Experimentation Without Disruption

Boards double as negotiation and experimentation tools. Directors and DPs can explore options for framing, blocking, and movement without holding up the shoot. If a camera movement or lens choice isn’t working, we tweak the boards, not the whole production. It is cheaper, faster, and less stressful than adjusting mid-shoot.

Storyboards Speak Cinematography

In essence, my storyboards speak the language of cinematography. They provide clarity without taking creative control. They give directors and DPs the confidence to execute, reduce miscommunication, and protect the integrity of the story. Every sketch, note, and frame communicates a decision, a feeling, or an emotional beat.

When a crew knows exactly what each frame needs to convey, the production becomes a collaborative machine instead of a guessing game. Storyboards aren’t optional. They are the playbook that keeps the storytelling on track, the budget under control, and the shoot sane.

If you want to see how storyboards can align your cinematic vision and get every shot right, shoot me an email!

📩 Reach out: paul@paultemplestudios.com
🎨 Explore more: www.paultemplestudios.com

Tags shooting boards, storyboards, cinematographer, cinematography, DP, Director of Photography
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Carrying the Legacy of Film Illustrators Forward

Paul Temple August 25, 2025

When I sit down to create a frame for a film project, I never feel like I am working in isolation. I am always aware that I am stepping into a long tradition of artists who shaped cinema. Storyboard and concept artists have always been the bridge between an idea and its realization on screen. That is true today, and it was just as true when the early visionaries of visual storytelling set the standards that still guide us.

Film illustration has always thrived in the space between vision and execution. Long before cameras rolled, illustrators helped directors see what their films might become. They tested compositions, designed characters, and created worlds where none yet existed. Their drawings were not decoration. They were blueprints for production, emotional roadmaps for actors, and a director’s first opportunity to “see” a film before it was made.

Some names stand out in this tradition. Iain McCaig, James Gurney, and Syd Mead each brought something distinctive to the craft. They represent different branches of the same tree, but the roots are shared. When I study their work, I find lessons that I carry directly into my own practice as a storyboard and concept artist.

Iain McCaig: Storytelling Through Character

Star Wars character designs by Iain McCaig.

McCaig is best known to a broad audience for designing characters like Darth Maul and Padmé Amidala in the Star Wars prequels, but his influence extends far beyond those iconic designs. What has always struck me is how his drawings capture the human core of a story. His characters never feel like static designs. They live. They think. They hold secrets. His ability to suggest narrative in a single pose or gesture is something I aspire to in my own frames.

When I am drawing a storyboard sequence or piece of concept art, I try to carry forward that emphasis on character-driven storytelling. It is not enough for a shot to be technically clear. It has to breathe with the inner life of the characters. A figure leaning against a doorframe can tell us volumes about hesitation, defiance, or sorrow. McCaig’s example reminds me that every storyboard is not just about framing a camera move, but about revealing humanity in action.

James Gurney: Worldbuilding With Believability

Dinotopia concept art by James Gurney.

James Gurney might be most famous for Dinotopia, but to me he represents a masterclass in worldbuilding. He took the impossible idea of humans coexisting with dinosaurs and made it believable through a painter’s eye for light, atmosphere, and detail. His technique grounded fantasy in reality. Viewers could imagine walking into his painted worlds because they were rendered with the discipline of an observational artist.

That commitment to believability resonates with the work I do in film. Whether I am sketching a cramped apartment interior or a sweeping alien landscape, the goal is the same: to make the world feel lived-in. I focus on small details that anchor a scene, like the clutter of objects on a desk or the way a horizon softens in haze. These are not just aesthetic flourishes. They are cues that allow a viewer to suspend disbelief. Gurney’s legacy is a reminder that even the most fantastic storyboards need a scaffolding of reality.

Syd Mead: Designing the Future

Blade Runner concept art by Syd Mead.

Syd Mead’s work redefined how we imagine technology and the future. His designs for Blade Runner, Tron, and countless other projects gave us a vision of worlds shaped by machines, neon, and concrete. What made his work so powerful was not just technical precision, but a sense of plausibility. He imagined futures that felt both alien and inevitable.

I often think about Mead’s approach when I am tasked with visualizing environments that have not yet been built. Whether it is an experimental set design or a digital world that will only exist in post-production, I approach it with the same question Mead asked: what would it feel like to live here? That question shifts a drawing from abstraction into experience. His legacy pushes me to think not only about form, but about atmosphere, weight, and the rhythm of daily life in these imagined spaces.

Technique as Inheritance

Each of these artists worked in different corners of the industry, but their techniques are part of the inheritance of anyone working in film illustration today. McCaig taught us the importance of character and gesture. Gurney demonstrated how to make the extraordinary believable. Mead showed us how design could shape culture’s vision of the future.

I carry those lessons into every storyboard and concept painting. I pay attention to line weight because a heavier contour can ground a figure, while a lighter one can suggest fragility. I use compositional diagonals to pull a viewer’s eye into a frame. I think carefully about where to leave a drawing unfinished, because suggestion can be more powerful than explicit detail. These are not just technical decisions. They are echoes of a long conversation that illustrators have been having for decades about how best to translate thought into image.

Why the Legacy Matters

Some might ask why this lineage is important in an age when digital tools can create entire worlds at the push of a button. My answer is simple: tools are only as good as the hands that guide them. The illustrators I admire did not rely on shortcuts. They relied on observation, discipline, and an ability to communicate. Those qualities remain the foundation of the work today.

When I draw, I am not competing with history. I am in dialogue with it. The sketch that goes down on my paper is informed by Mead’s futuristic discipline, Gurney’s painterly realism, and McCaig’s gift for character. But it is also shaped by my own sensibilities, my own way of seeing. That is how traditions evolve. We do not preserve them by imitation, but by extending them into the present.

Looking Ahead

The role of the illustrator in film is changing, but it is not disappearing. In fact, the demand for clarity of vision has only grown. Directors and production designers still need someone to translate a script into a visual roadmap. They still need someone who can suggest emotion, atmosphere, and pacing in a way that a line of text never could.

When I look at the frames on my desk, I see them as part of this larger continuum. Each drawing is a conversation across time. McCaig, Gurney, and Mead left us examples of how to capture character, build worlds, and envision the future. I try to honor those lessons by applying them to the stories of today.

In the end, illustration for film is about trust. A director trusts me to show them what their film might look like before it exists. An audience trusts the images to carry them into a story. And I trust the tradition of artists who came before me, knowing that their techniques, honed across decades, still guide the pencil in my hand.

📩paul@paultemplestudios.com
🎨paultemplestudios.com

Tags concept art, film, character design, storyboards, storyboard artist, cinematographer, art design
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